Overview
Pls Give is a browser-based 3D multiplayer game built on Solana that I designed, developed, and launched entirely on my own. It features seamless wallet authentication, real-time multiplayer interactions, and transparent on-chain donations.
As the sole creator and founder, I handled every aspect of this project—from initial concept and game design to full-stack engineering, blockchain integration, networking infrastructure, and go-to-market strategy.
The Problem
Many donation-based games rely on external payment processors or lack engaging social mechanics that incentivize giving. Pls Give addresses this by creating a crypto-native, 3D social environment where donations are gamified and transparent. The project explores how social status, visual feedback, and “skin-in-the-game” mechanics can drive generosity in a multiplayer setting.
My Role & Responsibilities
As the Founder & Solo Developer, I was responsible for:
- Game Design & Development: Conceptualized and built the entire 3D world and player interactions using PlayCanvas
- Multiplayer Architecture: Designed and implemented the real-time server using Colyseus for player movement, booth claiming, and chat
- Blockchain Integration: Integrated Solana Wallet Adapter for authentication and Helius RPCs for reliable on-chain transactions
- Backend Infrastructure: Built APIs and database schema with Supabase and Cloudflare Workers
- DevOps & Deployment: Managed all infrastructure, CI/CD, and production deployments
- Marketing & Community: Handled all go-to-market efforts, social media, and user acquisition
- Pitch & Fundraising: Created pitch materials, presented to judges, and networked with investors
Videos
Pitch
Tech Demo
Achievements & Recognition
★ Solana Breakpoint Travel Grant
Won a competitive travel grant from College.xyz and the Midwest Blockchain Conference (MBC) to attend Solana’s flagship Breakpoint conference in Abu Dhabi. This grant was awarded based on the strength of my Colosseum hackathon submission for Pls Give.
★ OnionDAO Hackathon Winner
First place winner at OnionDAO, where I integrated Solana Pay and the Gill SDK to enable seamless payment flows.
★ mtnDAO Builder Residency
Selected for the Solana builder residency, where I iterated on UX, donation flows, and infrastructure with feedback from other founders.
★ Colosseum Hackathon Submissions
Built and shipped multiple prototypes through Colosseum hackathons, acquired early users, and refined the product based on judge feedback.
Key Links
- Live Demo: plsgive.com
- Official X (Twitter): x.com/playplsgive
- Legends.fun Page: View on Legends.fun
Featured Posts
Technical Deep-Dive
Architecture
The core technical challenge was bridging the high-frequency updates of a real-time game with the finality of a blockchain.
Hybrid State Management:
- Player positions and chat are handled via ephemeral state in Colyseus
- Booth ownership and donation history are persisted in Supabase and verified on-chain
Incentive Design:
- Visual Feedback: VFX intensity scales with donation amount
- Social Signaling: Global announcements for large donations and “verified” status for KOLs
- Gamification: Donation streaks and multipliers to encourage continuous activity
Stack Details
| Component | Technology |
|---|---|
| Game Engine | PlayCanvas (WebGL) |
| Multiplayer | Colyseus (Node.js) |
| Blockchain | Solana, Helius RPC |
| Database | Supabase (PostgreSQL) |
| Edge Functions | Cloudflare Workers |
| Wallet Auth | Solana Wallet Adapter, Privy |